For over 15 years, educators have been using the creative, noncompetitive Imagidice as a storytelling resource to develop students' vocabulary, imagination, and creative problem-solving skills. Each sturdy cube has six images or icons, for a total of 72 unique images. Roll some or all of the twelve Imagidice to generate a random combination of images. Then, use those images as part of your narrative.
Telling stories out loud will encourage your child to be as creative as possible without the burden of writing, spelling, and punctuation. But that only scratches the surface of the potential of what Imagidice can do. Bring Imagidice out at parties to break the ice. Use them to fine-tune foreign language abilities. Or develop expressive (putting thoughts into words) and receptive (understanding what others say) language skills in your children in a fun way with Imagidice.
You can keep it simple by rolling just one cube and asking your child to say one thing about what he sees. Or make it much more difficult by including multiple dice and asking your child to describe what the pictures have in common. Add or swap cubes and arrive at different answers, using any aspect of the images.
The meanings of each icon on Imagidice are intentionally left open-ended to trigger multiple associations. For example, the open-mouthed person could be yelling with road rage, or straining to hit the high notes on the National Anthem. That is the beauty of the ambiguity; it compels your brain to search through memories and experiences to find a meaningful association.
Our First Grade Handbook offers ideas for additional motivating exercises. These activities incorporate alliteration, comparatives, adjectives, sentence building, tenses, verbs, and more, allowing you to make the most of the dice in your homeschool environment.
The Imagidice die icons are engraved into the cube face and then painted, adding to their durability. The set stores neatly in the oversized metal tin.
Note: Families who do not wish to include a ghost or witch in their stories may want to remove one of the twelve dice out of their set.
Author: Emily Daly
Illustrator: Stéphane Escapa
Content: 12 dice, rules of the game
Box Size: 12 x 12 x 3 cm
Number of Players: 2-12
Minimum Age Recommendation: 4+
Playing Time: 20 minutes
Made In: China
CHOKING HAZARD - Small parts. Not for children under 3 years.
review by Roads to Everywhere
”Imagidice is a set of 12 picture dice that can be used in myriad ways for creative storytelling or vocabulary building.”Read the Review
review by Laura Noelle
”Building a confident writer starts young, before they even put pen to paper, with prewriting and storytelling skills. Now these skills can be built in a fun family game!”Read the Review
review by Little Earthling
”I love the fact that there are no complicated rules or moves to learn. You just choose a die and start talking.”Read the Review
review by Cummins Life
”I absolutely love the concept of these dice. They are designed to inspire imaginative storytelling without the burden writing, spelling, etc. so they are great for younger children.”Read the Review
I love watching my kids use their imagination to create stories by what is given.
This has been a huge hit in our home. Every time you roll the dice, the story changes. We laugh and get a bit crazy with our tales. This is such a fun way to take a break during the school day. My daughter loves it so much she requested to take it to grandma's house last time we went for a visit. Grandma loved it too.
This is so much fun! We are really enjoying these dice. It a fun way to tell stories and teach taking turns. My daughter also enjoys rolling some and telling the story on her own while I write her story down in a small journal.
Great tool to work on story telling, turn taking and improve speech skills. Would highly recommend it. There are so many different ways you can use this. We have combined it with Channie's storytelling pad. We roll the dice and she gets to draw a picture and then write a sentence or two about what she drew. Works great for our family.
I’ve got a son with speech apraxia who’s lately been quite self aware now that he’s getting a little older. In speech therapy he’s been hesitant to speak up which doesn’t help the therapy. This game is amazing and helps him get out of his own head, and have fun with something that comes so naturally to most people: speaking... We play this daily as a family, it is so multi educational and yet fun, and a great tool for our situation. Highly recommend this game for each family!