

Air Toobz Whirlwind
Air Toobz Whirlwind adds even more action—kids snap on new attachments, launch foam balls, and explore motion, airflow, and cause-and-effect through nonstop, high-energy STEM play.
For a limited time! Free with the purchase of Air Toobz!
$27.95
Air Toobz Whirlwind
Air Toobz Whirlwind is the upgrade you add when your kids already love Air Toobz and you’re ready for even more motion, more experimenting, and way more engagement. It snaps onto the system you already own and instantly turns your homeschool room into an air-powered STEM lab.
You get two attachments plus ten foam balls. Each attachment pops on and off in seconds, and you use one at a time for maximum power. Kids figure that out fast as they test builds and watch results change. They get nonstop cause‑and‑effect feedback—press the button, Windy inflates; drop a ball, it rockets out; block the tube, everything stops until they fix it. Whirly transforms that same airflow into spinning motion—balls blast through the tubes, slam into the blades, and launch across the room in wild new directions. Kids immediately start tweaking angles, lengths, and layouts to control what happens. As they create, test, adjust, and rebuild they are learning engineering basics long before they ever read those words in a textbook.
With Whirlwind added, the sensory experience shifts in a whole new direction. Instead of just watching balls zip through the tubes, kids now have moving targets at the tube’s exit—spinning blades, shifting airflow, and unpredictable ball paths. Their eyes follow motion that shifts the moment they nudge a tube or swap an attachment—exactly the kind of quick, flexible tracking most toys never even attempt. Their hands stay busy doing real work: snapping pieces on, adjusting builds on the fly, and keeping up with the nonstop stream of foam balls. And since Whirlwind turns every launch into a surprise, kids end up sprinting, reaching, lunging, and timing their moves like a high‑energy pit crew racing to keep the whole operation moving.
And it works for every age in the room. Toddlers feed balls, preschoolers build, older kids engineer. One runs the fan, one launches balls, one guards the landing zone, another swaps attachments. Cooperation and communication happen naturally because the toy practically assigns roles all by itself.
Best of all, Whirlwind keeps Air Toobz interesting long after the novelty wears off. Kids invent goals on the fly—get Windy higher, get Whirly faster, send a ball into a basket across the room—so the system grows right alongside them.
If Air Toobz is already a hit at your house, Whirlwind makes it a staple. More action, more learning, more reasons your kids stay busy while you teach the rest of the crew.




