



Animal Farm: The Graphic Novel
Yes, it’s a graphic novel. Yes, it counts for literature credit. And yes, your teen will wrestle with deep themes, sharp symbolism, and the chilling truth about unchecked power.
$20.99
Quantity:

2026 Tenth-Grade Curriculum Kit
Animal Farm: The Graphic Novel is an illustrated adaptation of Orwell’s classic, using visual storytelling to make the rise—and misuse—of power easier to follow.
The story remains intact: animals take control of their farm, aiming for fairness, only to watch leadership shift into something far less equal. Seeing those changes unfold visually helps students track what’s happening, especially when the language begins to twist.
This format gives students more to work with. Expressions, panel pacing, and scene changes make it easier to notice when the message doesn’t match the reality—something that can be harder to catch in text alone.
Students who might skim a traditional novel often slow down here. The visuals pull them in, but they also make the underlying ideas harder to ignore.
As the story progresses, students begin recognizing patterns—how authority is built, how it shifts, and how easily it can be justified once it’s in place.
This is a strong addition to a high school literature plan, especially for students who engage better when they can see the story unfold rather than just read it.
How to Use Animal Farm: The Graphic Novel
- Start by having your student read in manageable sections—about 4–5 pages at a time works well. Some will move faster, but a steady pace gives space to notice what’s changing in the story.
- Pause occasionally to talk through what’s happening. This is less about retelling the plot and more about noticing how power shifts and how language is used to explain—or justify—those changes.
- Bring up key lines as they appear. When statements like “All animals are equal…” come up, ask what they mean in the moment and whether they hold up as the story progresses.
- When the tone turns darker, talk through why characters act the way they do. What leads someone to go along with something they know isn’t right?
- Encourage your student to question what they’re reading. Disagreement, pushback, or changing their mind are all part of working through the ideas.
Publisher: Harper Collins Publishers
Author: George Orwell
Adapted and Illustrated By: Odyr
Age Recommendation: 13+
Grade Recommendation: 8th-12th
Faith-Based: No
Consumable: No
Pages: 176
ISBN: 9780358410775
Format: Trade Paperback
Language: English
Copyright: September 8, 2020
Imprint: Mariner Books
“The graphic novel makes it much more approachable than the original, especially for young readers.” Read the Review
Homeschool Happenings:
“Artist and translator Odyr brings Animal Farm to life with his exquisite brush strokes and fantastic adaptation that seamlessly combines satire and fable.” Read the Review


- March 6, 2026
Graphic Novel
Steph H.
Loved seeing this book included in the 10th grade curriculum kit. Its a thought provoking story that makes for great discussion. Being in graphic novel form, students can't help but pick it up.
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