What teen doesn’t daydream about being a hero or creating a gadget that will change the world for the better? Duinokit Jr. appeals to this interest in your teen by designing an Arduino-based learning environment using a collection of spy-style mission cards that teaches through a series of fun assignments. Each task introduces an electrical component in the kit and encourages manipulation of the controlling code. As your teen completes each mission and its 3 sub-missions, he ticks them off on an accomplishments card. Once the course has been completed, your teen will have the skills to devise his own Arduino-style projects.
Duinokit Jr. is a self-contained package including a single breadboard with lots of electronics components mounted on it permanently attached into a metal case. Simple jumper wires connect components, and the 20 challenges, and 60 sub-challenges will have your teen building a Weather Station, a Morse Code Device, and learning how remote controls work, plus lots more. The durable metal case is very techie-looking with room for the USB cable, jumper wires, and mission cards. To begin, the course your teen will first need to install with the provided USB cable, is the Arduino software development IDE and possibly drivers, and he will also need a PC to write software on. Arduino is such a popular choice for hardware control projects, so a program that teaches your teen how to develop for the Arduino platform develops a really practical skill.
This includes a really good range of components:
CHOKING HAZARD - Small parts. Not for children under 3 years.
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