"A great game for spatial reasoning and showing strategy on the battlefield."
Pirates Crossfire will blow the cobwebs out of your student’s brain. He starts with two different fleets of ships: pirates and navy with cannons mounted only on the sides. Now he must arrange the ships according to the correct mode.
In Pirates Crossfire, there are four modes: nobody can fire at each other, the pirates can fire at the navy, the navy can fire at the pirates, and everybody fires at each other. In each situation, all pieces must be used, and while there are many ways to fill the game board, there is only one correct solution.
Each of the four Pirates Crossfire modes features 20 challenges from easy to complex, so there are 80 different puzzles to solve. Pirates Crossfire builds planning, spatial insight, problem-solving, concentration, and flexible thinking skills.
RULES FOR ALL MODES: 1) Choose a challenge. Place the 2 rock pieces on the game board as indicated. These pieces are now fixed and cannot be moved. • Easier challenges also show the position of some ships. These hints only indicate the position and color of the ships, but NOT their orientation. • A white circle with an anchor means that there MUST be a Navy Ship on that position. It can be any of the 4 Navy Ships. • A black circle with a skull indicates that there MUST be a Pirate Ship on that position. It can be any of the 3 Pirate Ships.
2) Place all puzzle pieces with Ships on the game board. All Ships must be used, even if the hints show fewer than 7 Ships.
A) Ships have cannons on their left and right sides. They cannot fire from the front or back. Thus a line of sight will always originate from the side of a Ship.
B) Ships can fire at any enemy Ship in the line of sight of their cannons. Ships can fire any distance in a straight line, either horizontally or vertically.
C) Ships can only fire at enemy ships when there are no obstacles in the line of sight of their cannons. Obstacles can be other ships or the high rocks. Ships can fire over the low rock next to the palm tree.
D) Ships will only fire at enemy ships. Ships of the same color can be placed safely in the line of sight of each other.
E) Sometimes, some ships will shoot from both sides (destroying 2 enemy ships at once).
F) In TOTAL WAR MODE all Ships fire at the same time.
Pirates Crossfire includes 4 playing modes, the object of each playing mode is different:
MODE 1: PEACE (nobody loses) Place the pieces so the Navy Ships and Pirate Ships cannot fire at each other (no line of sight anywhere on the board).
MODE 2: PIRATES WIN Place the pieces so the Pirate Ships can fire at all the Navy Ships, but none of the Navy Ships can fire at the Pirates.
MODE 3: NAVY SHIPS WIN The Navy Ships can fire at all the Pirate Ships, but they cannot fire at any Navy Ship.
MODE 4: TOTAL WAR (nobody wins) All Ships can be hit by at least one enemy Ship.
3) There is only one solution, which can be found at the end of the challenge booklet.
Manufacturer's Information Manufacturer: Smart Toys and Games, Inc Age Recommendation: 7+ Grade Recommendation: 2nd+ Faith-Based: No Consumable: No Challenges: 80 Number of Players: 1
CHOKING HAZARD - Small parts. Not for children under 3 years.
Review by The Art Kit:
”With 80 different puzzles to solve, Pirates Crossfire is a great way to exercise that brain!”
”This one-person puzzle game is perfect when you are homeschooling children of multiple ages. While working with our daughter, I can easily hand this game to our son to keep him amused in an educational way while he waits for his one-on-one homeschool time. He can still work on a variety of cognitive skills like planning, spatial insight, problem-solving, concentration, and flexible thinking while he is playing a fun game.”