So Clover! is a cooperative game where players use word association to guide their fellow players to the correct solution. Secretly write a clue for each pair of keywords on your clover board with your dry erase marker. The word must somehow relate to your keywords. Because everyone is doing all their steps simultaneously, So Clover! is a great family game with almost zero downtime.
It is also a game that encourages you to get inside your fellow player’s minds as they make seemingly random word associations. This perfect combination of simultaneous play, a bit of brain calisthenics, and a touch of fellowship makes So Clover! an engaging game.
Give a Clover board and marker to each player.
Shuffle the Keyword cards and make a face-down deck within reach of everyone.
Everyone draws 4 Keyword cards and randomly places them on their Clover board. Make sure no one can see your cards.
The game plays over two phases; individual phase and team phase.
Simultaneously, all players pick up their Clover board and secretly look at the eight Keywords on the outside edges of their cards. For each of your four Pairs, secretly think of a Clue that ties their two Keywords together. Clues must be a single word and can be a common noun, proper noun, acronym, or number.
Examples: For the Pair "House" and "Firefighter," you could write "Station." For the Pair "Sheep" and "Clothing," you could write "Wool" in the corresponding Clue Zone.
After you write your four Clues, remove all of the Keyword cards from your Clover board. Then, without looking at it, draw one new card and shuffle it with your other four Keyword cards. Put your Clover board down in front of you. Put your five cards on top of it in a face-down pile. When everyone has finished these steps, continue to the Resolution phase. 2.
During this phase, choose the first player to be the Spectator while all other players look at their Clover board. The Spectator cannot communicate in any way during this phase. Every player will be the Spectator one time during each game. The Spectator places their Clover board and 5 Keyword cards face up in the middle of the table. Using the Clues, the other players work together to figure out the Spectator's Pairs and put the cards back in the correct spaces on the Clover board. If there is a disagreement on where cards should go, the player sitting to the Spectator's left makes the final decision. When players agree on the placement of cards on the Clover board, the Spectator verifies the Keywords. The Spectator removes the incorrect card(s) without saying anything and puts them in the middle of the table. The other players have a second and final attempt.
END OF THE GAME:
After every player has been the Spectator one time, the game ends, and points are tallied.
With 880 keywords in the game, So Clover! is the ideal game to play with friends and family.
Decipher the clues on your teammates’ clovers to find as many keywords as possible and get the highest score!
Manufacturer's Information Manufacturer: Repos Production Designer: François Romain Age Recommendation: 10+ Grade Recommendation: 5th+ Faith-Based: No Consumable: No Set Includes: 220 cards, 6 dry-erase markers, 6 boards, 1 Hall of Fame, 1 instruction booklet Number of Players: 3-6 Play Time: Typically 30 minutes or less
CHOKING HAZARD - Small parts. Not for children under 3 years.