Product Code: 645-345
In a Curriculum Kit
Tally Ho! is a game of strategy that involves clever maneuvering. Every time you play is unique in this two-player game of pursuit. The light-hearted illustrations on the sturdy cardboard tiles are colorful and amusing. The rules are easy to understand.
Before beginning, all of the Tally Ho! tiles are placed face down on the board. One player takes the role of the hunters and the lumberjacks; the other takes the part of the foxes and bears. On your turn, you can either flip a tile or move a piece.
As in chess, each character moves distinctively and has different objectives. The more tiles that get turned over, the more tactical it gets.
Knowing that you can't repeat a move, you continually analyze your and your opponent's options. Plus, you need to factor in what could be beneath the remaining facedown tiles. It takes a lot of strategizing and planning, making Tally Ho! an exhilarating way to use your brain.
The Object of Tally Ho!:
The winner is whoever has bagged the most prey when all the tiles have been turned face up.
The game board goes in the center of the table between the two players.
Shuffle the 48 tiles face down and place them face down on the game board spaces. Leave the center space empty.
The players decide who will be blue (bear and fox) and brown (lumberjack and hunter). The blue player goes first, after which the two take turns.
The person whose turn it is may select one of two options for their turn:
Turn over a Tile:
If you want to turn over a tile, select any still face down on the board and flip it over. You are not allowed to change the orientation of a tile (or rotate the tile) in the process of turning it over.
Move a Face-up Tile:
The game's goal is to capture the opponent's tiles and neutral tiles. Each character must follow specific rules:
End of the game:
As soon as the last tile has been turned over, the next player begins the game's final phase.
From this point on, each player has exactly five turns. The players count the number of remaining turns out loud.
In the final phase, there is another way to get points. According to the standard movement rules, the player may move tiles in his own color out of the four forest exits (indicated by the dirt paths in the middle of each side).
These tiles also count as winnings and are added to the others in the final point calculation.
At the end of the game, each player adds up all the points for their tiles; the highest point wins.
These are the point values for each type of tile:
”I have to admit that game box is a little ominous looking... The game itself, though, is really a lot of fun. It’s a strategy checkerboard game with rules for the different pieces, similar to chess but not that complicated.”Read the Review
”This game has been a lot of fun for myself and my 4th grader so if you want to see what the game is about, just watch the video!”Watch the Review