







30 Days Lost in Space Adventure Kit
Crash-land, code, and rewire your way home—this hands-on kit blends storytelling, circuitry, and coding into an epic mission perfect for teens earning tech credit or craving real-world STEM skills.
$99
Quantity:

2026 Tenth-Grade Curriculum Kit
30 Days Lost in Space Adventure Kit
Your teen crash-lands on an alien planet. The ship is fried. The only way home is to repair it, one system at a time—LEDs, switches, sensors, a working control panel—until the whole thing reboots and gets him off the surface. That's the premise of 30 Days Lost in Space, an Arduino-based STEM kit from Inventr.io that teaches real circuitry and coding by handing your teen a mission and a HERO board and pointing him at day one.
Each day is a new challenge with a daily video briefing, a wiring diagram, and a guided walkthrough. He'll blink an LED to life, wire a breadboard without frying anything, bring a solar array online with a photoresistor, and get an OLED display showing actual data. By the end, he's working with components most adults can't name—rotary encoders, passive buzzers, seven-segment displays. That's electronics and coding, with a story tying them together.
Video lessons are led by a physics professor who works with scientists at the NASA Jet Propulsion Laboratory. He walks your teen through every step from the absolute basics, so a kid who's never written a line of code can finish this course knowing what he's doing—not just following directions.
The "30 days" framing is a structure, not a deadline. The kit comes with lifetime access to the course, so your teen can finish in a month, take a semester, or pick it back up after a break. He needs a computer (Mac or Windows) and internet to access the videos and program the board. Everything else—HERO board, components, wiring, instructions—is in the box. No screwdrivers or hand tools required.
The 30 Days Lost in Space kit typically counts as a half-credit in high school technology for homeschoolers. This is the rare tech curriculum that a teen actually wants to come back to.
How to Use 30 Days Lost in Space
- Plug in once a week for a new mission. There are 30 total, so at this pace, your teen will wrap up with time to spare in a school year.
- Each challenge starts with a Daily Briefing and wiring diagram. Have your teen read it first—not after he's fried something.
- Watch the video lesson led by a physics professor who works with scientists at NASA's Jet Propulsion Laboratory.
- Using the included parts and his own computer, your teen will code, wire, and troubleshoot his way through the day's challenge.
- Remind him that this can count as a half credit of high school technology. Just make sure he's logging his hours and actually finishing the tasks.
By the end, your teen will have real skills in wiring, coding, and thinking like an engineer.
In the 2026 kits this course earns high school credit:
1 credit of Technology
STEM · 10th grade · Classic and Non-Religious kits
Set Includes:
Manufacturer's Information
Manufacturer: InventrKits LLC
Age Recommendation: 12+
Grade Recommendation: 6th+
Faith-Based: No
Consumable: No
“If your kids have inquisitive minds and like to imagine what it would be like if they were stuck, stranded, or trapped in space or on an alien planet, then the 30 Days Lost in Space STEM kit would be an excellent way to introduce electronics and coding skills into their homeschool.” Read the Review
The Art Kit:
“Imagine this – you’ve crash-landed on a distant planet and the only way to get home is to master the art of coding and circuits. Over the course of the next 30 days, you’ll rebuild your ship’s system, piece by piece.” Read the Review


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