Can be counted as 1/4 credit for high school art when used in conjunction with Cupixel Bundle.
Suppose you want to develop long-term memory on a particular topic. A proven method is to replicate the facts or image from recall, check your work, and repeat as you progress through new information. Referred to as the testing effect, this is the basis of Cognitive Drawing. And it is a unique approach to learning to draw anything from memory. Developed by a former Hollywood artist, Cognitive Drawing will guide your teen through the steps necessary to improve his drawing ability quickly.
The first of several planned books, Cognitive Drawing, focuses mainly on the anatomy of a male bodybuilder, although the techniques are transferable. Printed on high-quality sketchbook paper, which is perfect for pencil drawing, the Cognitive Drawing book does a superb job of teaching anatomy drawing without any nudity. There are 90 days of lessons (160 pages) in Cognitive Drawing. Expect to spend about 30 minutes a lesson.
To finish the course this year, complete two to three lessons per week.
Publisher's Information Publisher: Coffee Table Comics Author: Jason Brubaker Age Recommendation: 8+ Grade Recommendation: 3rd+ Faith-Based: No Consumable: Yes Pages: 160 Lessons/Projects: 90 Format: Softcover Typical High School Credits Earned: .25 credit Art when used in conjunction with Cupixel Bundle
review by Life in the Mundane
”If you have a child who loves to draw but wants to improve in their ability to draw people all while strengthen their cognitive skills then you will want to check out this 90 day course.”