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Tablet displaying a Unity Game Programming course with a rocket ship game and a person holding a controller.
A video previewing the CompuScholar online Unity Game Course.
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Four simple, cute cartoon monsters in green, blue, purple, and yellow stand in a line on a dark blue background.
A 2D top-down racing game interface showing a tiny yellow car on a dirt track filled with rocks, bushes, and barrels.
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A simple 2D pinball or arcade game screen with a light blue background, colorful star bumper targets, and a silver ball.
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CompuScholar Unity Game Programming

Unity Game Programming trains teens to code like real developers—building games with C#, animation, AI, and game physics. It’s serious computer science taught through hands-on projects.

$120


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Ages14+
Grades9th-12th
Availability12-month online access, delivered to your inbox in 1–2 business days.
Digital ProductCompuScholar Unity Game Programming is a digital product and will be delivered to you via email.
Product Code676-580

You'll earn 120 Doodle Dollar points!

Please note: this item is non-refundable.

Included in this Curriculum Kit
2026 Twelfth-Grade Curriculum Kit

2026 Twelfth-Grade Curriculum Kit

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Explore the Course

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CompuScholar courses assume the student is already familiar with using a keyboard and mouse to select and run programs, navigate application menu systems, and generally interact with their operating system.

Programming students should understand how to store and retrieve files on the hard disk and how to use built-in operating system applications (Windows/File Explorer, Mac OS Finder) to navigate a file system and directory structures. It is helpful to also have some familiarity with text editors and using web browsers to find helpful information on the Internet.

We teach students how to program a computer from the ground up, but they should already know the basics about using one!

While our system will auto-grade quizzes and tests, grading of the student's hands-on projects is the responsibility of the parent or teacher. CompuScholar provides rubrics to assist parents with the grading process. For detailed instructions, please log in with your teacher's account, click into your course, and then clck on the "Teacher Tutorial" link within your Teacher's Menu. From there, click on "Common Administrative Features" and then review the "Grading Projects" walk-through video for homeschool / individual students.

CompuScholar Unity Game Programming is designed to be a two-semester course and should be awarded 1 credit. Students should generally plan to work 3-5 hours per week in order to finish a course on the timeline specified by the syllabus. Individual students may choose to move faster or slower for a variety of reasons.

When you purchase an online course, you will receive one or more emails with access instructions. These emails will contain self-registration coupon codes for both student and teacher. You will use these codes to create your own accounts. Those codes are one-time-use only, and afterwards you will use your chosen username and password to log into the system.

Your email instructions will contain your login URL; we recommend you bookmark that login URL in your web browser for easy access.

To create your teacher account, visit the self-registration page link that came with your instructions. Enter the teacher code and other profile details to create your account. To create the student account, repeat the process with the student code and student profile details. When creating a NEW account, please be sure that you have logged out of any previous account. If you would like to attach a new course to an EXISTING account (e.g. student signs up for a second course), then please log in with that account first, before visiting the self-registration page. For a complete registration walk-through, please see our enrollment tutorial videos:

https://learning.compuscholar.com/enrol/cs_self/viewTutorial.php

Students can simply begin the course with Chapter 1, Lesson 1 and follow the lesson instructions and activities. You will be guided through the installation of any required 3rd party software at the appropriate time. Students can click on the "Tutorial" link from the Student Menu for a series of videos demonstrating common system features.

Teacher accounts have access to all course material, plus lesson teacher's guides, solution guides, and fully coded activity solutions. Our online system will auto-grade all quizzes and tests, but parents or teachers are responsible for grading the hands-on activities. Please click on the "Professional Development" link from the Teacher's Menu for video tutorials on grading and other common administrative functions.

CompuScholar Unity Game Programming counts as 1 credit of Programming on a high school transcript. To turn its grade into a GPA, use our free homeschool GPA calculator: it works out each letter grade from your student's scores, figures the GPA by year and for all of high school, and prints a grade record for the transcript.

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