
CompuScholar Unity Game Programming
CompuScholar's Unity Game Programming curriculum offers a comprehensive one-year course that teaches video game design with Unity and C# scripting. Accessible online, it includes hands-on labs.
$120
Quantity:
Ages14+
GradesRecommended for grades 9-12
AvailabilityUsually ships in 24-48 hours.
Product Code676-580
You'll earn 120 Doodle Dollar points!
Included in these Curriculum Kits


Nonreligious 2024 Twelfth-Grade Curriculum Kit

2024 Twelfth-Grade Curriculum Kit
Product Info
Learn More About This Product!
Unity Game Programming
The Unity Game Programming curriculum by CompuScholar offers a comprehensive one-year course aligned with state standards. This course utilizes the Unity framework and C# scripting to teach topics commonly found in video game design classes. Prior programming experience is not required; teens need only basic computer skills.
The course caters to various learning styles, allowing traditional learners who prefer text-based content and audiovisual learners who enjoy multimedia formats to engage. Content is accessible online, enabling teens to complete the course at home. Your student will engage in hands-on programming labs within each chapter, showcasing his understanding of lesson topics. He will work through all project life cycle phases, including requirements, design, implementation, and testing.
The Unity Game Programming course plan spans approximately 170 school days, perfect for a typical school year. Each "day" equates to a class period of 45-60 minutes, with teens dedicating 3-5 hours per week. You can adjust midterm and final project timelines to match available class time.
Your student will require access to a Windows or Mac OS computer, as the Unity IDE and Visual Studio Community Edition are essential software packages incompatible with Chromebooks. Additionally, parents are responsible for licensing the Unity software through Unity directly, opting for either the free Personal License or free Education Grant License.
The lesson quizzes and chapter tests are auto-graded, while projects are parent-graded. For these submitted student projects, parents can either directly observe, have their teen copy project files to designated locations, or instruct him to upload ZIP files through CompuScholar's online system. Grading your teen's work is facilitated with a provided point-and-click rubric.
The Unity Game Programming curriculum covers topics encompassing game engines, Unity framework, C# scripting, 2D game physics, data types, variables, math, logical expressions and flow control, sprites, debugging, object-oriented programming, loops and arrays, game design strategies, animation, sound effects, game art, and artificial intelligence.
The Unity Game Programming curriculum by CompuScholar offers a comprehensive one-year course aligned with state standards. This course utilizes the Unity framework and C# scripting to teach topics commonly found in video game design classes. Prior programming experience is not required; teens need only basic computer skills.
The course caters to various learning styles, allowing traditional learners who prefer text-based content and audiovisual learners who enjoy multimedia formats to engage. Content is accessible online, enabling teens to complete the course at home. Your student will engage in hands-on programming labs within each chapter, showcasing his understanding of lesson topics. He will work through all project life cycle phases, including requirements, design, implementation, and testing.
The Unity Game Programming course plan spans approximately 170 school days, perfect for a typical school year. Each "day" equates to a class period of 45-60 minutes, with teens dedicating 3-5 hours per week. You can adjust midterm and final project timelines to match available class time.
Your student will require access to a Windows or Mac OS computer, as the Unity IDE and Visual Studio Community Edition are essential software packages incompatible with Chromebooks. Additionally, parents are responsible for licensing the Unity software through Unity directly, opting for either the free Personal License or free Education Grant License.
The lesson quizzes and chapter tests are auto-graded, while projects are parent-graded. For these submitted student projects, parents can either directly observe, have their teen copy project files to designated locations, or instruct him to upload ZIP files through CompuScholar's online system. Grading your teen's work is facilitated with a provided point-and-click rubric.
The Unity Game Programming curriculum covers topics encompassing game engines, Unity framework, C# scripting, 2D game physics, data types, variables, math, logical expressions and flow control, sprites, debugging, object-oriented programming, loops and arrays, game design strategies, animation, sound effects, game art, and artificial intelligence.

Explore the Course
See a sample from the syllabus and planner and browse all that this course has to offer.

Still Have Questions?
Our team is ready and available to provide an answer—reach out now and let us know how we can help.
REVIEWS
What Our Customers Have To Say
