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Bring pivotal historical events to life with rich vocabulary, clear timelines, and immersive storytelling—delivered in a vibrant, full-color, high-action graphic novel style.
$12.95
Quantity:

In a Curriculum Kit

Nonconsumable

Nonreligious

Supplemental Material

2026 Fourth-Grade Curriculum Kit
24-Hour History: The Complete Graphic Novel Collection
What do Pearl Harbor, D-Day, the JFK and MLK assassinations, and the Apollo 11 moon landing have in common? Each one unfolded inside a single 24-hour window. 24-Hour History tells all five of those days in graphic novel form, with five different artists giving each story its own visual register—wartime scenes for Pearl Harbor and Normandy, the close streets of Dallas and Memphis for the assassinations, and the cool gray of mission control and the lunar surface for Apollo 11.
The format works the way good graphic novels work: dialogue and images carry the events forward, so your child follows what happened, who was involved, and why the day matters without slogging through dense paragraphs. The text stays focused, and the panels do real teaching through maps, timelines, diagrams, and visual cues that make the sequence of events clear. Each story also includes short biographies of key figures and a glossary for new vocabulary.
This is the format that often reaches reluctant or developing readers when traditional history texts don't. A child who would put down a chapter book opens this one and stays in it. The vocabulary is rich, the history is real, and the visual storytelling keeps kids reading.
A note on content: Two of the five days are assassinations, and the war chapters include scenes of violence appropriate to the subject. Capstone presents these in a way suited to most ages 8–14, but parents of younger or sensitive readers may want to preview the King and Kennedy chapters first. A few strong words show up here and there, so you might want to keep the white-out handy.
208 pages, paperback. Recommended for ages 8–14.
Find answers to the most frequently asked questions about this product below:
Most children, from the reluctant, faltering reader to the brilliant but easily bored adolescent, will find graphic novels intriguing. A 2006 study found that the amount of reading children did for fun decreased from when they were eight through their teens. Graphic books can re-engage them in the delights of reading for leisure and learning. Here's an article we wrote with more considerations on Why Graphic Novels.








