Person reclines on a couch reading the Martin Luther King Jr. chapter of a colorful history graphic novel.
Person reclines on a couch reading the Martin Luther King Jr. chapter of a colorful history graphic novel.
A child sits at a wooden table intently reading the 24 Hour History graphic novel collection.
Front cover of 24 Hour History: The Complete Graphic Novel Collection featuring five historical event panels.
Open book pages 98 and 99 depicting President John F. Kennedy in a motorcade through Dallas.
Side view of the thick 24 Hour History paperback book standing upright to show its many colorful pages.
Smiling child holds up the 24 Hour History graphic novel while sitting at a dining table.
High-resolution cover art for the 24 Hour History collection with a blue technical background and action panels.
Interior spread of the D-Day invasion at Utah Beach featuring soldiers, tanks, and speech bubbles.
Graphic novel pages 30 and 31 illustrating the 1969 moon landing and families watching on television.
Open interior pages of a Timberdoodle history graphic novel depicting the Apollo 11 moon landing in comic panels.
An advertisement clip flipping through the pages of 24 Hour History.

24-Hour History: The Complete Graphic Novel Collection

Bring pivotal historical events to life with rich vocabulary, clear timelines, and immersive storytelling—delivered in a vibrant, full-color, high-action graphic novel style.

$12.95


Quantity:



Ages8+
Grades3rd+
AvailabilityUsually ships in 1-3 days.
Product Code273-348

You'll earn 13 Doodle Dollar points!

In a Curriculum Kit

In a Curriculum Kit

Nonconsumable

Nonconsumable

Nonreligious

Nonreligious

Supplemental Material

Supplemental Material


Included in this Curriculum Kit
2026 Fourth-Grade Curriculum Kit

2026 Fourth-Grade Curriculum Kit

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Most children, from the reluctant, faltering reader to the brilliant but easily bored adolescent, will find graphic novels intriguing. A 2006 study found that the amount of reading children did for fun decreased from when they were eight through their teens. Graphic books can re-engage them in the delights of reading for leisure and learning. Here's an article we wrote with more considerations on Why Graphic Novels.

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